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Old Aug 09, 2006, 07:43 PM // 19:43   #21
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So someone tell me.. .as a new person coming into GW (from EQ mind you! which I still play). . .Which GW should I get?? My husband bought the first one which I am taking is Prophesies . . But now that Factions is out, when he gets me the game. . should I get that one and not Prophesis? . .or should I wait for Nightfall, that comes out WHEN??
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Old Aug 09, 2006, 07:54 PM // 19:54   #22
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Originally Posted by quiarrah
So someone tell me.. .as a new person coming into GW (from EQ mind you! which I still play). . .Which GW should I get?? My husband bought the first one which I am taking is Prophesies . . But now that Factions is out, when he gets me the game. . should I get that one and not Prophesis? . .or should I wait for Nightfall, that comes out WHEN??
Honestly, I would just wait for Nightfall. If you buy the pre-order kit that should be available in September, you'll get 10 hours to try Factions and Prophecy. Apparenty, there's also a magazine out that has a Faction trial key (see front page for details).

This way, you'll be starting in Nightfall with everyone else, and you can try out Factions and Prophecy to see which you like more (if you want to buy them at all, you never have to buy a Chapter to keep playing the ones you already own).

Full version of Nightfall should be out late October, if the 6 month schedule holds true.

EDIT: I assume that's your character pictured? If so, looks like you aleady have played a little bit of Prophecy, so you should know what it's all about.

Last edited by Mordakai; Aug 09, 2006 at 07:57 PM // 19:57..
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Old Aug 09, 2006, 08:14 PM // 20:14   #23
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Will you be able to transfer your factions character over to Nightfall??? And does anyone know anything about the Elonian Map is it big?or small?
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Old Aug 09, 2006, 08:24 PM // 20:24   #24
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Will you be able to transfer your factions character over to Nightfall??? And does anyone know anything about the Elonian Map is it big?or small?
I think it is possible, since they made a cross campaign premade character(A/D), its only a guess but i think you can transfer them to nightfall like you transfer them to Prophecie campaign.
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Old Aug 09, 2006, 08:56 PM // 20:56   #25
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As PvE player i find it totaly disapointing that my char was lvl 20 in just a few hours... It felt like forced "PvPing".. it was like i already had fully developed char at the begining... dunno really what was the point later on with all the quests ( ehere u get all those thousand and thousands of unneeded XPs..)

I liked prophecies taking slow steps in advancing with lvling of your char... There was also way more interest in exploring areas, and exploring during missions ( this time based is totaly like PvP ... if u dont succed try again... )

I just hope that Nightfall will have more interesting questing ( not just running here and there, killing this and that and than after an hour of runing around I get usseles few 1000 uneeded XP reward ).. Cmon quests supose to be interesting and should be part of game that keeps u goin threw the game and possibly to explain some parts of lore of the game )..

So I am one of those who was really dissapointed with factions and just hope Nightfall will get me back to GW as Prophecies used to.. ofcourse prophecies way but upgraded.
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Old Aug 09, 2006, 08:59 PM // 20:59   #26
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Originally Posted by dargon
Please note that in this case, Most = Vocal Minority. Afterall, the only threads people see are the complaint threads, those of us who like Factions see no need to run to the hills screaming "Factions rules!!!", we already know it does and we see no point to make meaningless threads stating our belief.
please note that in this case vocal minority = your opinion only.

from my experience EVERYONE i know who plays gw prefers prophecies so i really dont think you are qualified to wave it off as a vocal minority.

and you were doing so well until your last sentence....... oh dear


Quote:
Originally Posted by Bhaaltazar
As PvE player i find it totaly disapointing that my char was lvl 20 in just a few hours... It felt like forced "PvPing".. it was like i already had fully developed char at the begining... dunno really what was the point later on with all the quests ( ehere u get all those thousand and thousands of unneeded XPs..)
QFT, in prophecies there was at least some acheivement in reaching level 20, in factions there seems to be something wrong if you havent reached level 20 before your first 'post' island mission (vizunah)

Last edited by led-zep; Aug 09, 2006 at 09:04 PM // 21:04..
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Old Aug 09, 2006, 09:13 PM // 21:13   #27
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Originally Posted by led-zep

QFT, in prophecies there was at least some achievement in reaching level 20, in Factions there seems to be something wrong if you havent reached level 20 before your first 'post' island mission (vizunah)
Huh, this didn't bother me at all. I thought advancement was too slow in Prophecy... my one complaint. Of course, I was level 20 before I even got to the Desert, which isn't hard to do, and Ascension was in my mind when Prophecies really got interesting. The Missions before the desert were almost a waste of time (after your first character), which is why I miss running so much in Factions.

But, different people have different ideas of "what is fun." With a level cap of 20, however, the more content there is for <20, means the less content for Level 20 characters. So, I don't think Nightfall will have a Prophecy's length quest to level 20, because that will just mean less content for already established characters.

Last edited by Mordakai; Aug 09, 2006 at 09:16 PM // 21:16..
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Old Aug 09, 2006, 09:19 PM // 21:19   #28
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Quote:
Originally Posted by led-zep
please note that in this case vocal minority = your opinion only.

from my experience EVERYONE i know who plays gw prefers prophecies so i really dont think you are qualified to wave it off as a vocal minority.

and you were doing so well until your last sentence....... oh dear
Yeah, I'm sure YOU are so qualified because you know EVERYONE who plays GW right?

And I really find it funny that some of you complained that there werent enough level 20 content in Prophecies and then turn around and say that Factions leveled you up too quickly. Well geez, most of the content in Factions is level 20 so didnt it occur to you that getting to level 20 should be faster?
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Old Aug 09, 2006, 09:22 PM // 21:22   #29
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Originally Posted by Mordakai
So, I don't think Nightfall will have a Prophecy's length quest to level 20, because that will just mean less content for already established characters.
actually it may even be faster leveling in Nightfall as it will have 2 chapters of level 20 characters moving in to it instead of only 1 chapter.

all those level 20 s will want as much level 20 content as they can get
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Old Aug 09, 2006, 09:35 PM // 21:35   #30
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Originally Posted by Loviatar
actually it may even be faster leveling in Nightfall as it will have 2 chapters of level 20 characters moving in to it instead of only 1 chapter.

all those level 20 s will want as much level 20 content as they can get
Actually, I think the Factions set-up works well. An experienced player can level up pretty quickly if starting with a new character in the "pre-" area.

For those who have existing characters, they jump right into the main storyline at the start.

I honestly can't see them changing that set-up, because there will be brand-new players, and they need some time to learn the basics before they get "thrown to the wolves", so to speak.

Should the first Level 20 Missions be easier though? It took me several times to complete Mission's 3 and 4 (the first 2 main land ones). The one where the Tyrians and Canthans have to work together was a nice idea, but annoying as Hell hoping your partners are not all Henchies. And the Ascension one was pretty hard for the 2nd "real" mission of the game, and brutal on beginners who sat too long, or retreated, and got attacked by respawns.


But, as I said, as long as there is an option NOT to do the quests, like in Prophecy, I'll be a happy Nightfall player. The setting looks great, and the new classes are different enough to actually interest me in playing one.
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Old Aug 09, 2006, 10:19 PM // 22:19   #31
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Originally Posted by Ken Dei
Yeah If the the Dervish and Paragon classes are any indication we'll be getting a better quality game this time around.
Um, I personally think that the dervish and paragon are way worse of classes than assassin and ritualist, or any other classes, so if that is an indication, then to me, nightfall will be way worse than prophecies and factions. Now don't get me wrong, I still will make a dervish and paragon, its just that all the other classes just seem...hmmm, I'm not sure how to describe it so I'll just say...better.

Oh and Dargon is right. People express how much they don't like things a LOT more than they express how much they do like things. I mean, what would be the point in a thread that just has "FACTIONS RULES!!!1!1! IT IS SO L33TZ1!!1!" There would be absolutly no point in that, but if someone has a thread that is "Why couldn't factions be more like prophecies" then it does have a point to it. That is why you don't see people like dargon and myself posting all over about how we think Factions is much better than prophecies, thus giving many people the thoughts that 90% to 99% of GW players like prophecies more.
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Old Aug 09, 2006, 11:12 PM // 23:12   #32
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Well I think I will have hubby get me Factions. . .and then have Nightfall as a Christmas present!
That's the plan. . yup!
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Old Aug 09, 2006, 11:59 PM // 23:59   #33
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I believe that prophecies was a better game all around. BUT! I like creating character in factions much more. They both have their good points and low points.
FACTIONS:
The Majority of the game is played with max level characters and skill is the key.
The downside is a VERY weak storyline
I love the nerfing of runners and availability of good armor early on.
I do not like the way city ownership in Kurzick/ Luxon areas is decided, it does not benifit the skilled players enough.
PROPHECIES:
Too slow at the start but that allowed a nice learning curve, but created problems with replay ability.
Great Story development.
Allowed too many places for the lazy people to skip areas and the opportunistic( me included) to expoit that.

Say this I am almost stricktly a PvE player and do not know the changes in PvP side.
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Old Aug 10, 2006, 12:32 AM // 00:32   #34
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Is Prophecies better? Same people made GW:P and GW:N.
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Old Aug 10, 2006, 04:53 PM // 16:53   #35
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Originally Posted by led-zep
QFT, in prophecies there was at least some acheivement in reaching level 20, in factions there seems to be something wrong if you havent reached level 20 before your first 'post' island mission (vizunah)
Couldn't agree more, as you said their was some pride in being lv20. At least give us PvE-er some time to see us grow. At least the distance of Ascalon-LA in Prophesy ( hell, i'm sure there is nore time in this than in all of Faction)They might as well made Shing Jea just a non-needed lv 20 area(kind of like greendish house, you find it if you explore) and make you start already lv 20 at keineng center. I understand their no-grind policy, but they push it too far, forget about the MMORPG, GW is a CORPG, and now their making it a COAG, Competitive-Online-Action Game.

Now, am I the only player who doesn't want 8vs30 hardcore lv25+ mobs whenever they touch the lil' spiral on the mini-map. I pity those that only bought Faction because all they'll know will be lv20 mobs. At least in a game like WoW, if you are tired of instances(hight-lvl mish) and BG(PvP), you still have farming and world-PvP(killing random/unprepared people in PvE area) for less intense gaming.
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Old Aug 10, 2006, 05:48 PM // 17:48   #36
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Originally Posted by Steps Ascending
Couldn't agree more, as you said their was some pride in being lv20. At least give us PvE-er some time to see us grow. At least the distance of Ascalon-LA in Prophesy ( hell, i'm sure there is nore time in this than in all of Faction)They might as well made Shing Jea just a non-needed lv 20 area(kind of like greendish house, you find it if you explore) and make you start already lv 20 at keineng center. I understand their no-grind policy, but they push it too far, forget about the MMORPG, GW is a CORPG, and now their making it a COAG, Competitive-Online-Action Game.
Pride in being level 20 in Prophecy? Maybe Pride in being level 20 in pre-searing, but just because it took longer to get to Level 20 in Prophecy, doesn't mean it was hard. Do all the quests available, and you're easily level 20 before you even get to the Desert. I enjoyed the big areas and freedom to explore in Prophecy, not the stupid armor upgrades and leveling. I'd be happy if we could start PvE characters at level 20, and I honestly don't know why that's not an option to experienced players (Something to be unlocked maybe, but still an option).

I never understood the fascination of leveling. Not in pen & paper RPGs (where we usually made high-level characters to start, or played games that didn't have levels), or in computer games. Leveling does not equal role-playing. It's about playing a certain role, (fighter, magic-user, cleric, etc), and interacting with other players. It really does not matter what the context of the interaction (are you level 1 and fighting orcs, or level 20 and fighting Dragons?), because the principles of teamwork and playing your role stay the same (albeit with different powers).

Guild Wars is unique because the level cap makes it skill based rather than time-played. I like that. A lot.

Quote:
Originally Posted by Steps Ascending
Now, am I the only player who doesn't want 8vs30 hardcore lv25+ mobs whenever they touch the lil' spiral on the mini-map. I pity those that only bought Faction because all they'll know will be lv20 mobs.
The pre-Cantha part was like that. You could solo areas around the monastary, if you wanted. And you exaggerate a little, you have to be pretty bad at aggroing to fight 30 level 25 creatures, even with Henchies.

Quote:
Originally Posted by Steps Ascending
At least in a game like WoW, if you are tired of instances(hight-lvl mish) and BG(PvP), you still have farming and world-PvP(killing random/unprepared people in PvE area) for less intense gaming.
Oh, yeah, that's what this game is missing. 60 level leets ganking level 10 noobs who accidently clicked on you. I knew there was a reason I wasn't playing WoW besides the monthly fee.

Last edited by Mordakai; Aug 10, 2006 at 05:53 PM // 17:53..
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Old Aug 10, 2006, 06:34 PM // 18:34   #37
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Three words to the OP's title question:

" IT BETTER BE"
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Old Aug 10, 2006, 07:56 PM // 19:56   #38
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Call me a sucker, but tag-lines like this make me optimistic:

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Guild Wars Nightfall is the roleplaying game gamers have been waiting for – an intimate, heroic experience where your decisions shape your personal game experience and your customizable party becomes an extension of your character. In this third campaign in the award-winning Guild Wars® universe, this is Guild Wars® like you've never seen before.
http://www.ebgames.com/product.asp?c...ct%5Fid=646706
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Old Aug 10, 2006, 10:12 PM // 22:12   #39
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Originally Posted by Steps Ascending
Couldn't agree more, as you said their was some pride in being lv20.
Hahaha. Pride in being level 20? Uhhh I think you really need to step away from games in general when you have to depend on a status that everyone can get in a game for pride.

Quote:
Now, am I the only player who doesn't want 8vs30 hardcore lv25+ mobs whenever they touch the lil' spiral on the mini-map. I pity those that only bought Faction because all they'll know will be lv20 mobs. At least in a game like WoW, if you are tired of instances(hight-lvl mish) and BG(PvP), you still have farming and world-PvP(killing random/unprepared people in PvE area) for less intense gaming.
You really arent making yourself look good at all. So your complaint is that the monsters are too hard in PVE. Hahaha. And that you can't gank random/unprepared victims in PVE/PVP? So you're saying that you suck so badly that you can only kill monsters under level 20 and can only PVP when the other person isnt ready?

No wonder you find pride in being level 20....
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Old Aug 11, 2006, 12:22 AM // 00:22   #40
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As far as levels are concerned, I figure that they'll continue the way it was done in Factions..and I don't really see a need to play half the game at lv12. One other thing would possibly be more instruction in the Pre area, which was very helpful in Factions, imo. I also think there will be more balanced groups to provide more of a challenge and also limit farming some more. If it were me making the game, I wouldn't put any creatures below Lv20 after Pre.
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